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With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.
Designed for macOS Big Sur.
Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.
The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.
Navigator font sizes.
Java For Mac 10.4 Downloads
The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.
Code completion streamlined.
A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.
An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.
SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.
Universal app ready.
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.
Test multiple architectures.
On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.
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New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.
Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.
New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.
Download Xcode 12 and use these resources to build apps for all Apple platforms.
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Tips on 10.6 & 10.5,10.4, 10.3 & earlier and Java
Here is how one goes about upgrading to 10.4 in more detail.
http://support.apple.com/kb/DL847 offers the most current Java for 10.4, and thus the most current Java you can run concurrently with Mac OS 9's Classic running in the background. If you need a more current Java, see this tip on 10.5 & 10.6 Java versions, and this tip about upgrading to 10.5. Note if your Apple menu -> About This Mac says you have an Intel processor, you can upgrade to 10.6.8 for less than 10.5 through 10.5.8. PowerPC (G4 and G5) users wishing to update to 10.5.8 must have at least an 867 Mhz processor (1 Ghz is higher), and be willing to lose Classic on the 10.5 boot to use Java in its latest form for PowerPC. Those with less than 867 single processor, update to 10.4.11 PowerPC after backing up and shutting down their Mac and disconnecting the backup to be able to install the 10.4 update for Java. Those who have no Firewire port as shown here:
can't update to 10.4, and need to read this tip on Java and 10.3 and earlier:
Either way, you won't be able to get the most secure Java version, unless you have a Mac OS X 10.7.3 compatible machine, which the tip on 10.5 & 10.6 Java versions discuss.
On a separate similar issue, this thread discusses running Adobe Flash on older browsers: